It only required a small amount of modification, as I already built it with animation in mind.
I had only to add a bar to the cocking mechanism to push the hammer back, seen here.
Setting up the bones, I ensured that there was a logical hierarchy and that the hand positions were covered to make it easier to implement into a game engine if required.
Outliner showing structure and naming:
An image of the structure:
And video showing how the bone structure can move each part and keeps the parts together when moved.



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