Wednesday, 9 November 2016

Animated asset - Lever gun setup

This lever gun was an already created asset from a previous project, which is ripe for animation.

It only required a small amount of modification, as I already built it with animation in mind.

I had only to add a bar to the cocking mechanism to push the hammer back, seen here.


Setting up the bones, I ensured that there was a logical hierarchy and that the hand positions were covered to make it easier to implement into a game engine if required.

Outliner showing structure and naming:

An image of the structure:


And video showing how the bone structure can move each part and keeps the parts together when moved.


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