I decided to focus on two areas, the head and shoulder.
The shoulder was a little more difficult than I had anticipated.
First I simply created 4 key frames at key points where I wanted the shoulder to rotate and move to, but this created a very rigid and unrealistic animation. I attempted to smooth it out in the graph editor, but nothing seemed to work, so I took it back to the drawing board.
I split the animation into two key movements, the back and forth movement and the lift to the highest point.
I first animated and keyed the foreward and back movement, making sure it was smooth and realistic.
Then I added in the shoulder lift, keying it in the middle of the movement.
This approach worked much better giving a smooth and realistic result.
The head and other movements were much easier. I added some body tilt and moved the hand into a fist while the stretch was going on to add some dynamics to the whole animation.
Finished animation available below.
No comments:
Post a Comment