Monday, 7 November 2016

Rigging - Painting Weights

In this session we learned about skinning and painting weights.

We started off with a provided leg object, then added the bones in the orthographic view, named the hierarchy and added an IK solver handle.





Then we skinned the object to the bones , and as you can see, it works, but the skinning is not perfect.




To solve this, we can use the weight painting tool to edit the influence of each bone on what part of the object.





 As you can see, this is much more natural.

We were then given a character to perform the same task on.







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