Friday, 4 November 2016

Worm - skinning

For this session we were tasked with creating a 'worm' with bone structure and skinning.

To create the 'worm' body, I made a cylinder with a relatively large number of segments. This is due to the requirement of skinning that there are enough verteces in the object to manipulate and influence.



I added a line of bones using one of the othrographic views and vertex snapping to ensure a perfectly straight bone structure.


Using the Bind Skin option, allows the bone structure to influence the body of the object in a smooth manner.


While a relatively simple process in itself, it will be useful and interesting to see how this translates into skinning a character. I expect the process will be more complex.

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