Thursday, 24 November 2016

Unit Conclusion

I have learned a lot about animation and rigging in this unit.

With regards to Mixamo and Fuse, they are great time saving tools, though the produced rigs are not perfect and have some limitations.

Lip sync:

After feedback on my first attempt, people suggested that I add animation to the eyes to convey more emotion. I completed this and was happy with the result. The mixamo rig presented some limitations in this regard as the lips while they could sync with the speech correctly, there was a certain range of movement in the video I had chosen that was not available on the rig itself.

Character animations:

I am overall happy with how they turned out. In certain instances I couldn't get the range of motion I wanted out of the Mixamo rig due to it distorting. I feel this limited some of the animations I created, as I had to reel in what I was doing to avoid a distorted mesh. I feel possibly a custom created rig may have been able to avoid some of these problems, but time constraints meant we were unable to create these.

Asset animations:

I feel these came out very well.

Rifle: General feedback from peers is that this is a good animation and conveys the correct speed and weight to each part being animated. I am overall quite happy with how this ended up.

Melee weapon: Feedback from peers mentioned that they liked the weight and the locking motion between each weapon mode, which made it feel more realistic and believable.

The skills I have learned on this unit will aid me in future projects.

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