I created a mind map outlining the main basic animations that typically appear in a game.
From these choices, I decided I would take a variety from across most categories.
My choices were:
Walk Cycle
Idle
Salute
Attack ready loop
Basic melee attack
Based on the categories, I grouped the animations into two sets and created a static pose for each to aid animation looping.
This pose I used for the attack starting position, with a ready weapon. This way I can easily create the battle ready loop and transition easily into any attack animation.
This pose was created to be a sort of relaxed pose to be easily animated into a walk cycle, for say an NPC patrol, an idle animation, for guard duty, and a salute, for if this NPC met a superior NPC officer.



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